How to heal the GW community?
First of all I have to say I really like factions, Anet did a great job on this game, and its currently my favorite GW game.
Well, we have all seen it coming, GW community got us to the point where we prefer henchies and heroes over the real players. And I noticed reading other threads on this subject, people actually find it refreshing and more enjoyable. So hurrah for Anet for devolving to a single player game, with multiplayer as an option.
Now, many of people blame heroes, better henchmen AI, and all that crap, saying that Anet ruined this game by implementing them. But if you ask me, the fault lies in the community itself, and lack of action from Anet side to improve it. It always was the worst thing about GW, and a barrier in needs to overcome to be a truly successful online game.
So what could be done to make us want to play with other people again? I would like to hear your suggestions, and give a few of my own.
1. Ability to vote kick players. Yeah, I know all of you whining about it leading to possible abuses, but inability to do so leads to even more abuses. How many times have you been leached, blackmailed, or just had an a-hole intentionally screwed the group over for a random reason?
2. If a player disconnects, or leaves a henchmen takes his place. A fun in-lore way to implement this is to have a default henchmen in each area to join you in such case (for example, a Dwarven soldier in Shiverpeaks, Lionguard in Kryta…).
3. Make the game more RP-friendly. I do not role-play myself (well, sometimes I act along when I met someone who does), but from experience, having these guys around improves community a lot.
4. Action house/ Interfaced Trade center. After GW I don’t want to see another WTB/S in my entire life :P
5. In game guild/party search. The poor grouping system was a problem in this game from the day one. Honestly, A-net really does need to get their priorities straight. I would take this feature over every GW improvement we had so far.
6. More cookies
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